- They're expensive. Makers of gadgets spend tens of millions of dollars (or yen, or deutsche marks, or euros) on designing, developing, implementing, and testing their latest toys. Investors want to see those toys turn a profit in a year or less. Easy math says that one million people buying a $600 iPhone on the first day should pretty much cover it. Not so fast. Most of that $600 goes to pay for marketing, advertising, distribution, and the cost of sales. Those big, bright Apple stores in shopping malls and other prime locations aren't cheap. My educated guess is that less that $50 of the iPhone's sale price is profit. That's not even as much profit margin as grocery stores make. Gadget makers that lose money on a new product release won't be around for very long.
- Bugs. Every new gadget has bugs. No exceptions. In some cases, it's something the manufacturers just can't help. Makers like Apple and Sony test their products for months. They test every scenario they can possibly come up with. Then they release the product and it still has bugs. That's because they can't reproduce the millions and millions of different situations that we humans will experience when we use their gadgets. They also can't test for long term conditions because then they would never release their products. Other makers, like Microsoft and Samsung, do limited testing and then throw the product over the wall. They are relying on you to find their bugs and complain about them. Then they will spend a month figuring out how to fix it, do some more limited testing, and throw the fix over the wall again. That's why Microsoft bug fixes tend to create more bugs. They don't do extensive regression testing.
- Limited new bells and whistles. Let's face it, we are becoming technically saturated. There just wasn't that big of a difference between the iPhone 4s and the iPhone 5s. People seem to have jumped right from the Samsung Galaxy S3 to the Samsung Galaxy S5, skipping the Galaxy S4. One reason for this is that gadget makers have to stay fresh in people's minds. Motorola was king of the 12-keys for a while with the Razor series. Along came Android and Motorola failed to respond with a smartphone. They still dominate the 12-key arena, but that is now a tiny part of the cell phone market. (Full disclosure, Motorola has a history of doing that) Microsoft and Sony own the game console arena because Nintendo and Sega failed to keep up. (No, Wii can't survive on the strength of Mario Cart alone.) In some cases, Windows for example, the new shiny thing is that it doesn't suck as much as its predecessor.
I like early adopters. They help bring down the prices of gadgets more quickly than would happen otherwise. I like the fact that there are more and more early adopters. Seeing lines wrapped around the block at Apple stores with people waiting for days sometimes makes me happy. In 6 months, I'll grab an iPhone 6 for a fraction of what they are paying now, and it will be relatively bug-free.
Keep on adopting!